Lucario (5e Creature)

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Lucario

Medium elemental, any alignment


Armor Class 17 (natural armor)
Hit Points 136 (21d8 + 42)
Speed 45 ft.


STR DEX CON INT WIS CHA
17 (+3) 20 (+5) 15 (+2) 16 (+3) 18 (+4) 13 (+1)

Saving Throws Str +6, Wis +7
Skills Perception +5
Senses passive Perception 15
Languages Common
Challenge 6 (2,300 XP)


Aura Sight. The lucario can sense the presence and location of any creature within 300 feet of it that has a Charisma of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.

Steadfast (Recharges after a Short or Long Rest). If the lucario takes 21 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Justified. If the lucario take 30 or more damage on one turn, it has advantage on all attack rolls until the end of its next turn.

Inner Focus. The lucario has advantage on saving throws against being charmed or frightened.

ACTIONS

Multiattack. The lucario makes one Aura Sphere attack and one Metal Claw attack.

Aura Sphere. Ranged Weapon Attack: +5 to hit, range 15 ft., one target. Hit: 15 (3d6 + 5) force damage.

Metal Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


A Lucario Source

A lucario is a type of steel elemental that can sense the auras of nearby creatures. It uses its own aura to empower its fighting spirit and lead it to victory.


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gollark: Basically, you can see who's breaking them and how well/consistently/frequently they're enforced.
gollark: Some people actually *did* have a model of how "pointless" rules could serve some purpose.
gollark: I think we are defining "discipline" too broadly.
gollark: I am, in fact, always correct.
gollark: There *is* a difference between "being able to achieve personal goals requiring hard work or whatever" and "being forced to comply to arbitrary rules and do pointless things you hate".
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