Lornest-Fluke (5e Creature)

Lornest Fluke

Gargantuan aberration, chaotic evil


Armor Class 15 (natural armor)
Hit Points 189 (14d20 + 42)
Speed 10 ft., swim 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 8 (-1) 17 (+3) 20 (+5) 24 (+7) 13 (+1)

Saving Throws Constitution +9, Charisma +8
Skills History +11
Damage Immunities psychic
Condition Immunities frightened
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 17
Languages Correspondence, Deep Speech
Challenge 11 (7,200 XP)


Amphibious. The lornest-fluke can breathe air and water.

Irrigo Core. If a creature attempts to target the lornest-fluke with any effect that would sense its emotions, read its thoughts, or inflict the charmed condition, that creature must successfully make a DC 17 Intelligence saving throw or take 10 (1d20) psychic damage and have the effect fail.

Innate Spellcasting. The lornest-fluke's innate spellcasting ability is Wisdom (spell save DC 19). The lornest-fluke can innately cast the following spells, requiring no material components:

At will: detect thoughts, power word stun
3/day each: antilife shell, dominate monster
1/day: weird

Spines. A creature which touches the lornest-fluke makes a DC 18 Dexterity save, taking 14 (4d6) piercing damage on a failed save or half as much on a success.

ACTIONS

Terrific Revelation (Recharge 4-6). Each creature within 90 feet of the lornest-fluke which can hear it takes 30 (2d20 + 19) psychic damage and makes a DC 18 Wisdom save, becoming stunned on a failed save. A creature stunned this way remakes the saving throw at the end of each of its turns, taking 15 (1d20 + 5) psychic damage on a failed save or ending the effect on itself on a success.

Ram. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (4d8) bludgeoning damage.


Ancient beings hailing from the distant planet of Axile, flukes most closely resemble oversized sea urchins: mounds of thin, purple-black spines clustered around a central core. They are masters of the shapeling arts, the practice of twisting, fusing, and altering flesh by consuming the vital power of amber, and create servants for themselves from lesser creatures. They were brought from their home by promises of greater control over these arts, on the condition that they never love again; since then, many flukes have come to regret this decision and begun seeking their lost planet, although none have succeeded.
Touching the spine of a fluke has strange effects on memory; if the fluke is alive, it and the impaled creature have some part of their memories mix and meld, and being killed while impaled on a fluke causes memories to be drained and stored within it. If broken off, a needle can be used to relive the fluke's memories, both of its own life and others, although it will still erase other memories in turn. No matter the use, fluke spines have an affinity for memories which carry regret.
A lornest-fluke is a lorn-fluke which has been driven even further in to madness with grief and isolation. They no longer seek destruction, and instead submerse themselves on the lightless ocean floor or in vast, still lakes in the Underdark. They glow violant, the color of necessary, but troublesome connections and of blood shed in a spired place, and through this light project their own unbearable memories.


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