Lord Arandur Umbar (3.5e NPC)
Lord Arandur Umbar, once a wizard adept and assistant to the King of the Kingdom of Ghikva, is the Lich Lord of Necromancers who gave up life in an eternal struggle for knowledge and arcane power.
The Dead Citadel
The Lord reigns from a icy citadel cut into the very crest of Mount Frostfrail, the namesake mountain of the Frostfrail Mountain range in western Blüdfrost. The citadel is home to undead of all forms, who all answer to the Lord. Adventurers should take caution when in the area.
Game Stats
Male arctic elf (lich) Wizard (Necromancer) 20 | |
NE Medium undead (augmented monstrous humanoid) | |
Init/Senses | +2/Listen +14, Spot +14 |
Languages | Common, Draconic, Elven, Gnoll, Gnome, Goblin, Infernal, Orc, Sylvan |
AC | 31, touch 26, flat-footed 29 |
hp | 93 (16 HD) |
Fort/Ref/Will | +5/+7/+14 |
Speed | 30ft |
Melee | +2 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing or |
Melee | +2 Longsword 1d8, crit 19-20/x2 4 lb, one-handed, slashing |
Base Atk/Grp | +8/+3/+8/+3 |
Abilities | Str 11, Dex 15, Con -, Int 24, Wis 18, Cha 16 |
Feats | Scribe Scroll, Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell, Widen Spell |
Skills | Appraise +9, Concentration +13, Diplomacy +5, Gather Information +5, Hide +10, Knowledge (arcana) +26, Knowledge (architecture) +17, Knowledge (dungeoneering) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +12, Knowledge (nobility & royalty) +17, Knowledge (religion) +17, Knowledge (the planes) +17, Knowledge (psionics) +17, Listen +14, Move Silently +10, Search +15, Sense Motive +12, Spellcraft +28, Spot +14 |
Possessions | +2 Longsword, Alchemical Materials, Spell Book, Writing Materials, Parchment, Spell Components, Mundane Equipment |
Patron Deity | Self |
Class Abilities
Racial Traits
Special Qualities
See Lich Qualities
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