Lloigor (5e Creature)

Lloigor

Large dragon, chaotic evil


Armor Class 15 (natural armor)
Hit Points 105 (14d10 + 28)
Speed 30 ft. (0 ft., fly 60 ft. in vortex form)


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 15 (+2) 12 (+1) 12 (+1) 15 (+2)

Skills Perception +4
Damage Resistances bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities blinded, grappled, petrified, poisoned, prone, restrained
Senses blindsight 60 ft., passive Perception 14
Languages Draconic, Lloigor, telepathy 60 ft.
Challenge 7 (2,900 XP)


Unseen. In its vortex form, the lloigor is invisible.

ACTIONS

Multiattack (Dragon Form Only). The lloigor makes two attacks: one with its bite and one with its tail.

Bite (Dragon Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 11 (2d10) psychic damage.

Psychokinesis. Ranged Spell Attack: +5 to hit, range 90 ft., one target. Hit: 22 (4d10) psychic damage.

Tail (Dragon Form Only). Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be stunned until the end of its next turn.

Change Shape. The lloigor turns into a dragon, or into its vortex form. Its statistics are the same in each form, except that the dragon form has no condition immunities. If the lloigor in dragon form is affected by a condition and changes into its vortex form, the condition ends.

REACTIONS

Bloody Flickering (1/Day). When the lloigor is reduced to half its maximum hit points or less, it changes into its respective other form and immediately uses bite or psychokinesis provided a target is in range.

The lloigor is a strange being that exists in two different forms. One is an invisible vortex of wind and energies, the other a physical dragon-like creature. Lloigors are egocentric, unforgiving and cruel. They like to use human slaves for mundane tasks and sometimes torture them by altering their body in a gruesome fashion.


Back to Main Page 5e Homebrew 5e Creatures

gollark: I never actually ended up having to reflect 2D lines in 2D lines.
gollark: Well, the way I know to do this in 3D space (with a plane, though) would be to compute the intersection of the line and plane, and then to reflect some arbitrary point on the line in the plane, and make a line through those two points.
gollark: This is EMPIRICAL maths.
gollark: Do you fear Minoteaur, in general?
gollark: It might not be a good line, but it believes in itself.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.