Little Dagger Wielder (3.5e Optimized Character Build)

Introduction

3e Summary::A backstabbing halfling whose tools of destruction are small daggers.

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References

Core SRD

Game Rule Components

Race and Templates

3.5e Race::Halfling

Classes

Rogue, Fighter, Ranger

Feats

Weapon Finesse , Weapon Focus , Improved Critical , Quick Draw, Rapid Shot and the Two-Weapon Fighting feat tree.Other feats on this build are Track, Two-Weapon Defense and Iron Will

Progression

Starting Ability Scores:

Begin with as much Dexterety as you can(13 is the lowest, before Racial Adjustments), Constitution and Wisdom increase defenses, you are free to raise any other attribute than Strength.

  • Strength 12 (+1)
  • Dexterity 18 (+4)
  • Constitution 14 (+2)
  • Intelligence 10 (+0)
  • Wisdom 12 (+1)
  • Charisma 10 (+0)

Race (Templates):

Halfling (+2 Dex,-2 Str)

Starting Racial Traits:

Small humanoid with +1 bonus on all saving throws and +1 bonus on attack rolls with thrown weapons and slings.

ECLClass/HD/LAFeatsClass FeaturesSpecial
1stRogue 1Iron willSneak attack +1d6Ranks on Tumble
2ndRogue 1 / Fighter 1Weapon FinesseHD,and BAB
3rdRogue 1 / Fighter 2Weapon Focus(dagger),Two-Weapon FightingFighter Bonus Feat
4thRogue 1 / Fighter 2/Ranger 1TrackWild empathy,1st favored enemyReflex saves
5thRogue 1 / Fighter 2/Ranger 2Rapid ShotCombat StyleOne tree down
6thRogue 2 / Fighter 2/Ranger 2Quick drawEvasiondefense
7thRogue 3 / Fighter 2/Ranger 2Sneak attack +2d6,Trap sense +1--
8thRogue 4 / Fighter 2/Ranger 2Uncanny dodgedefense
9thRogue 5 / Fighter 2/Ranger 2Improved Two-Weapon FightingSneak attack +3d6--
10thRogue 6 / Fighter 2/Ranger 2Trap sense +2--
11thRogue 7 / Fighter 2/Ranger 2Sneak attack +4d6--
12thRogue 8 / Fighter 2/Ranger 2Improved critical(dagger)Improved uncanny dodge--
13thRogue 9 / Fighter 2/Ranger 2Sneak attack +5d6, trap sense +3--
14thRogue 10 / Fighter 2/Ranger 2Special ability--
15thRogue 11 /Fighter 2/Ranger 2Two-Weapon DefenseSneak attack +6d6--
16thRogue 12 / Fighter 2/Ranger 2Trap sense +4--
17thRogue 13 / Fighter 2/Ranger 2Sneak attack +7d6, special ability--
18thRogue 14 / Fighter 2/Ranger 2Greater Two-Weapon Fighting--
19thRogue 15 / Fighter 2/Ranger 2Sneak attack +8d6, trap sense +5Sneak attack
20th3e Final Class Progression::Rogue 16/ Fighter 2/ Ranger 2Special ability--

Alternative Progressions

Focus on Melee
ECLClass/HD/LAFeatsSpecial
1stRogue 1 Lightning Reflexes
3rdRogue 1 / Fighter 2Weapon Focus(dagger), Improved initiative
5thRogue 1 / Fighter 2/Ranger 2Two Weapon FightingCombat Style

Highlights

Excelent Reflex saves
With the dexterety bonus, and the rogue saves,fortitude saves are improved, and he has some help on will saves(Iron will and wisdom bonus).Besides he has a +1 bonus on all his saving throws (Halfling racial trait)and he has Evade and Uncanny Dodge as class abilities.If the halfling maximizes his Tumble skill he can be really hard to hit.

Thrown weapon
With Quickdraw,the rogue is almost always ready to throw his daggers and with Rapid shot he gets an additional ranged attack during a full-attack action.Even though he doesn't have a big strength, with the sneak attack bonuses, the extra BAB from the other melee classes, and the halfing racial traits of size and bonus to attack with thrown weapons, he can inflict pretty good damage against flat footed opponents.

Sneak attacks
Two weapon Fighting, Weapon finesse, Weapon Focus and Improved Critical get all the juice of the Dexterity modifier.

Two-Weapon Defense
Gives shield bonus to a small character who already has +1 AC because of his size.

Special Ability
My bets for this are : Crippling strike, Skill Mastery, and Opportunist. Skill Mastery is always helpful for a Rogue with so many skills he can use in a rush, the other two can add more damage to the Sneak Attacks.

Munchkin-Size Me

Dexterety enhancement items, magic daggers, any light armor that raises your AC or a magic item that adds bonus points to your saves.

Side Notes

Limitations

Awful against anything not vulnerable to critical hits.In some campaigns maybe it works better if you change the Improved Critical,Two Weapon Defense, and Iron Will by some other feats.

DM Counters

Oozes and undeads are some of the creatures that don't need to be afraid of this halfling.

Updates

May 10, 2009: changes on the progression section.Feats now have the right BAB they need. May 19, 2009: Alchemy references removed.Update Dates checked.



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