Lightning Tiger (5e Creature)
Lightning Tiger
Large monstrosity, unaligned Armor Class 12
Skills Perception +3, Stealth +6 Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Lightning Body. A creature that touches the tiger or hits it with a melee attack while within 5 feet of it takes 4 (1d8) lightning damage. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 4 (1d8) lightning damage. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 4 (1d8) lightning damage. Lightning Breath (Recharge 5-6). The tiger exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.
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Lightning tigers are mighty beasts with white fur, streaked with pale blue and yellow. They tend to be solitary, hunting lone prey by leaping on it and devouring it. When they encounter groups of prey, or if a single prey proves to be powerful, they can also fire a bolt of lightning from their mouths, and they position themselves to catch as many opponents in the jolt as possible. |
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