Light Orb (5e Creature)

Light Orb

Small elemental, neutral


Armor Class 15
Hit Points 14 (4d6)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 20 (+5) 10 (+0) 10 (+0) 14 (+2) 12 (+1)

Damage Vulnerabilities necrotic
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages Celestial, Primordial
Challenge 1 (200 XP)


Innate Spellcasting (1/Day). The orb can innately cast daylight, requiring no material components. Its innate spellcasting ability is Wisdom.

ACTIONS

Slam. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) radiant damage.


A sphere of elemental power infused with celestial energy, a light orb is made from multicoloured lights that dance across its surface. It can summon magical light, and occasionally, tiny motes of harmless light burst out of its body.

Elemental Nature. A light orb doesn't require air, food, drink, or sleep.


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