Light Element (Planar Travel Supplement)

Light

Light as an element means that the Planar Form is the embodiment of Light, radiating the very essence of brilliance. Light is known for its ability to heal allies, and cure status effects.

Allied Elements

Fire, Ice, Electric

Light Elemental Effect: Cure

Cure (amount): Heals a target for the amount of Hit Points specified (up to the maximum amount of HP). Will damage Undead element targets for this amount (will not miss, does not critical). On a critical, a Cure will heal an ongoing negative elemental effect (such as burn).

Abilities

Cure

Name: Cure
Element: Light
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
15
Description: Crit 20, Cure(D8)

Cure II

Name: Cure II
Element: Light
Required Level: 2
Required Abilities: Cure
Ability Point Cost: 4
Number of Uses
Per Combat:
15
Description: Crit 20, Cure(D8 + Magic)

Cure III

Name: Cure III
Element: Light
Required Level: 3
Required Abilities: Cure II
Ability Point Cost: 8
Number of Uses
Per Combat:
15
Description: Crit 19, Cure(2D8 + Magic)

Cure IV

Name: Cure IV
Element: Light
Required Level: 5
Required Abilities: Cure III
Ability Point Cost: 18
Number of Uses
Per Combat:
15
Description: Crit 18, Cure(3D8 + Magic)

Cure V

Name: Cure V
Element: Light
Required Level: 7
Required Abilities: Cure IV
Ability Point Cost: 28
Number of Uses
Per Combat:
10
Description: Crit 15, Cure(5D8 + Magic)

Heal

Name: Heal
Element: Light
Required Level: 4
Required Abilities: Cure III
Ability Point Cost: 13
Number of Uses
Per Combat:
5
Description: Crit 21, Cure(10% of HP)

Heal II

Name: Heal II
Element: Light
Required Level: 6
Required Abilities: Heal
Ability Point Cost: 23
Number of Uses
Per Combat:
5
Description: Crit 21, Cure(25% of HP)

Life

Name: Life
Element: Light
Required Level: 8
Required Abilities: Heal I, Cure IV
Ability Point Cost: 33
Number of Uses
Per Combat:
8
Description: Cure(5% of HP), Works only on dead targets

Life II

Name: Life II
Element: Light
Required Level: 10
Required Abilities: Life
Ability Point Cost: 43
Number of Uses
Per Combat:
8
Description: Cure(10% of HP), Works only on dead targets

Remove Effects

Name: Remove Effects
Element: Light
Required Level: 2
Required Abilities: Cure II
Ability Point Cost: 4
Number of Uses
Per Combat:
20
Description: Crit 5, Cure(0)

Remove Effects II

Name: Remove Effects II
Element: Light
Required Level: 4
Required Abilities: Remove Effects
Ability Point Cost: 13
Number of Uses
Per Combat:
20
Description: Crit 1, Cure(0)

Light Ray

Name: Light Ray
Element: Light
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg D4 + Magic

Light Beam

Name: Light Beam
Element: Light
Required Level: 2
Required Abilities: Light Ray, Cure
Ability Point Cost: 4
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg D8 + Magic

Light Ball

Name: Light Ball
Element: Light
Required Level: 3
Required Abilities: Light Beam, Cure II
Ability Point Cost: 8
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg 3D4 + Magic

Light Bomb

Name: Light Bomb
Element: Light
Required Level: 4
Required Abilities: Light Ball, Cure III
Ability Point Cost: 13
Number of Uses
Per Combat:
25
Description: Miss 0, Crit 20, Dmg 6D4 + Magic

Holy

Name: Light Bomb
Element: Light
Required Level: 6
Required Abilities: Light Bomb, Cure V
Ability Point Cost: 23
Number of Uses
Per Combat:
30
Description: Miss 0, Crit 15, Dmg 6D6 + Magic

Light Mastery

Name: Light Mastery
Element: Light
Required Level: 3 for Light Mastery I, 4 for Light Mastery II, etc.
Required Abilities: None
Ability Point Cost: 5 for Light Mastery I, 10 for Light Mastery II, etc.
Number of Uses
Per Combat:
Innate
Description: All Cure effects are at +2 per level.



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