Lictor (3.5e Race)

This page was marked as abandoned on 19:30, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

This page is of questionable balance. Reason: The traits are not explained with sufficient game mechanics, and saves are necessary for them to function.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Lictors

Personality

Lictors are very cunning and smart. The are used as assassins by the Tyranid forces. They can be very agile and will try to do what will best serve they hive. They will attack all those that get in their way. They are elite troops and are very stealthy.

Physical Description

Lictors are 10 ft and 12 ft in height and weight about 170 kg to 200 kg. They are very agile and extremely stealthy. They have chameleon like skin and have two huge talons on the ends of two of their arms and claws on the other two. They have flesh hooks on their chest and tendrils around their mouths.

Relations

Lictors get along with any other race within the Tyranid Forces. They aren't quick to judge but don't easily become best friends. They choose their allies and enemies carefully.

Alignment

Lictors can be any alignment

Lands

Lictors and Tyranid Forces usually live in barren places under and above ground e.g. deserts.

Religion

Lictors have no god but the Hive Mind

Language

Lictors can speak common and Tyrinadinan.

Racial Traits

  • Strength +4, Dexterity +6, Constitution +4, Intelligence +4, Wisdom -2, Charisma +4.
  • Aberration
  • Large Size
  • Lictors base land speed is : 50 ft, 40 ft Burrow
  • Hide in Plain Sight(Sp): While in any sort of natural terrain, a Lictor can use the Hide skill even while being observed.
  • Pheromone Trail(Sp): A Lictor leaves a trail of pheromones so that it dose not get accidentally lost. It can, at will, turn off and on the pheromone trail (can be tracked via this trail DC 35 if Tyranid DC 10).
  • Intuit Direction(Sp): A Lictor always knows which way is north.
  • Fearless(Sp): A Lictor is not subject to anything that is of fear affect.
  • Regeneration(Ex): A Lictor fast heals 3 points of damage per round.
  • Spider Climb(Ex): A Lictor can climb along walls and roofs as if it was a spider
  • Resistances(Sp): A Lictor is resistant to cold 5, electricity 5 and fire 5.
  • Telepathy(Ps): A Lictor can telepathically talk to creature within 1 km.
  • Chameleonic Skin(Sp): Lictors are very good at blending into the environment and the skin of a Lictor has become chameleon like (+10 to hide).
  • Mind Probe(Ps): This attack can be done when an opponent is unconscious, asleep, pinned in a grapple, tied up or anything that would deny him his dexterity. The feeder tendrils on his face go around the head and take all information even, sometimes, deleting the recollection of the Lictor ever being there. People who have this happen to them feel drowsy and woozy for 3 hour afterwards (treat as shaken). People can get their memories back by talking to a psyker or a telepath (minimum level is Lictor’s level +1).
  • Flesh Hooks(Sp): The flesh hooks of a Lictor make it easier for him to grapple enemies. When he deploys his flesh hooks they give him +1 (per one that hits to a maximum of +6) to grapple checks and there is no attack of opportunity on him.
  • Automatic Languages:Common, Tyrinadian. Bonus Languages: Elven, Dwarven, Goblin, Orc, Giant, Halfling, Gnome, Terran.
  • Favored Class: Fighter
  • Level Adjustment: +4

Vital Statistics

Table: Lictor Random Starting Ages
AdulthoodSimpleModerateComplex
5 years+2d6+2d6+2d6
Table: Lictor Aging Effects
Middle Age1Old2Venerable3Maximum Age
50 years100 years200 years+4d100 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

Back to Main Page 3.5e Homebrew Races

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer 40,000 franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer 40,000 copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: I think there are probably still some advantages.
gollark: I say "ate" similarly to the number.
gollark: Worrying.
gollark: Also big neural networks.
gollark: But yes, native speakers of languages magically do things roughly right through ???.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.