Lesser Sail Fiend (5e Creature)

Lesser Sail Fiend

Small beast, unaligned


Armor Class 12 (natural armour)
Hit Points 9 (2d6 + 2)
Speed 20 ft., swim 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 4 (-3) 10 (+0) 4 (-3)

Skills Perception +2, Stealth +2
Damage Vulnerabilities fire
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 1/8 (25 XP)


Hold Breath. The sail fiend can hold its breath for 15 minutes.

Keen Sight and Smell. The sail fiend has advantage on Wisdom (Perception) checks that rely on sight or smell.

Underwater Camouflage. The sail fiend has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.


Young, or lesser, sail fiends rarely leave the nest until they are old enough to hunt. If they are encountered, they will fight if they are threatened, but they will usually wait for a parent or other pack member to fend off intruders. They are lighter in colouration than their elders, and their sails are tiny, having yet to develop into the impressive sails of adults, especially those of greater sail fiends. There have been instances of sail fiends being raised in captivity, but a young sail fiend without food is a dangerous creature that will attempt to eat anything that looks edible, from would-be captors to nosy adventurers.


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