Leshen (5e Creature)
Leshen
Large plant, chaotic neutral Armor Class 20 (natural armor)
Saving Throws Con +8, Wis +7 Innate Spellcasting. The leshen's innate spellcasting ability is Wisdom (spell save DC 15). The leshen can innately cast the following spells, requiring no material components: At will: entangle Rough Bark. At the start of each of its turns, the leshen deals 5 (1d10) piercing damage to any creature grappling it. Magic Resistance. The leshen has advantage on saving throws against spells and other magical effects. ACTIONSMultiattack. The leshen makes two attacks. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) slashing damage.
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Leshens dwell in dense, primeval woods. Fiercely territorial creatures, they hunt with stealth and cunning as their only companions. Leshens resemble tall humanoids with plant-like appendages wearing a deer skull with antlers and a torn leather tunic usually adorned with human skulls. The older the leshen is, the more, magical it would look, for example, a leshen hundreds of years old would attain moose antlers, runes carved into the antlers and skull and would appear either greener or browner than the young ones and appear to have moss growing on their bodies. They use their inborn magic to control the plants and animals within their territory and so when stalking them, half the battle is merely getting near enough to strike. |
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