Legionnaire (5e Class)
The Legionnaire
Well-trained soldiers who defeat their foes with standard combat prowess, rather than relying on elaborate techniques or magic. They can wield a weapon well, wear armor with ease, and forge their own blades. Not all legionnaires are famed generals; the majority are considered "nameless footsoldiers". A legionnaire's chance of victory rests solely on their strength of body and tactical mind.
Creating a Legionnaire
Generic Knight by ImorBrighthand |
When creating a legionnaire, consider why you fight. Are you seeking to procure wealth sufficient to feed your family? Perhaps you seek to earn fame as an adventurer with your strength and your wits? Few legionnaires are content with their lives as guards or infantry, but even fewer achieve their lofty aspirations of greatness.
- Quick Build
You can make a Legionnaire quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the soldier background.
Class Features
As a Legionnaire you gain the following class features.
- Hit Points
Hit Dice: 1d12 per Legionnaire level
Hit Points at 1st Level: 12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Legionnaire level after 1st
- Proficiencies
Armor: All armors, shields
Weapons: Simple weapons, martial weapons
Tools: Smith's tools
Saving Throws: Strength, Constitution
Skills: Choose three from Acrobatics, Animal Handling, Athletics, Deception, History, Insight, Intimidation, Investigation, Medicine, Nature, Perception, Persuasion, and Survival.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) A spear and a shield or (b) A shortsword, longbow, and 20 arrows
- (a) Chain mail or (b) Studded leather armor
- Smith's tools
- (a) Dungeoneer's pack or (b) Explorer's pack
- If you are using starting wealth, you have If you are using starting wealth, you have 5d4 x 10 gold pieces. in funds.
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Force, Guard, Endurance |
2nd | +2 | Prowess |
3rd | +2 | Combat Role, Talent |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack, Body and Mind |
6th | +3 | Ability Score Improvement, Force, Guard, Endurance |
7th | +3 | Combat Role feature, Talent |
8th | +3 | Ability Score Improvement |
9th | +4 | Extra Attack, Body and Mind |
10th | +4 | Combat Role feature, Ability Score Improvement, Talent |
11th | +4 | Prowess, Force, Guard, Endurance |
12th | +4 | Ability Score Improvement |
13th | +5 | Extra Attack, Body and Mind |
14th | +5 | Ability Score Improvement |
15th | +5 | Combat Role feature, Talent |
16th | +5 | Ability Score Improvement, , Force, Guard, Endurance |
17th | +6 | Extra Attack, Body and Mind |
18th | +6 | Combat Role feature, Ability Score Improvement, Talent |
19th | +6 | Ability Score Improvement, Prowess, Force, Guard, Endurance |
20th | +6 | Mastery, Ability Score Improvement, Extra Attack, Body and Mind |
Force
Your power is mighty. Beginning at 1st level, and again at 6th, 11th, 16th, and 19th level, you gain a +1 bonus to damage rolls when you successfully hit with a weapon that you are proficient with.
Guard
Your defense is strong. Beginning at 1st level, and again at 6th, 11th, 16th, and 19th level, you gain a +1 bonus to your AC while you are wearing armor that you are proficient with.
Endurance
Your body is sturdy. Beginning at 1st level, and again at 6th, 11th, 16th, and 19th level, you gain a bonus to your hit point maximum equal to 5 + your Constitution modifier.
Prowess
You wield your weapons effectively. Beginning at 2nd level, you gain a +1 bonus to attack and damage rolls with weapons that you are proficient with, and the die size of those weapons increases by one size (d4 - d6, d6 - d8, d8 - d10, d10 - d12), to a maximum size of d12. These effects increase by one at 11th and 19th level.
Combat Role
At 3rd level, you chose a specific role in battle. Choose between Attacker and Defender, both detailed at the end of the class description. Your choice grants you features at 3rd level, and again at 7th, 10th, 15th, and 18th level.
Talent
You are especially gifted. Beginning at 3rd level, and again at 7th, 10th, 15th, and 18th level, you gain one feat of your choice.
Ability Score Improvement
When you reach 4th level, and again at 6th, 8th, 10th, 12th, 14th, 16th, 18th, 19th, and 20th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You cannot increase an ability score above 20. This maximum increases to 22 at 5th level, 24 at 9th level, 26 at 13th level, 28 at 17th level, and 30 at 20th level.
Extra Attack
Beginning at 5th level, you can attack twice, rather than once, when you take the Attack action.
The number of attacks increases to three at 9th level, four at 13th level, five at 17th level, and six at 20th level.
Body and Mind
You have honed yourself as a whole. Beginning at 5th level, and again at 9th 13th, 17th, and 20th level, the maximum for your ability scores increases by 2, as shown in the Ability Score Improvement section.
Mastery
You have finally achieved greatness. Beginning at 20th level, you add proficiency bonus to your damage rolls, and you add double your proficiency bonus to all rolls that you are proficient in, including damage rolls.
Attacker
You have focused your training on the art of offense. Your blows are especially fearsome compared to the average soldier, and the speed of your attacks is laudable.
- Mighty
Your power is commendable. Beginning at 3rd level, and again at 10th and 18th level, you gain a +2 to rolls that use your Strength or Dexterity, including attack and damage rolls.
- Adroit
Your skill is admirable. Beginning at 7th level, and again at 15th level, you can make an additional attack when you take the Attack action.
Defender
You have focused your training on the art of defense. Your fortitude is especially fearsome compared to the average soldier, and the sturdiness of your body is praiseworthy.
- Unyielding
Your will is as strong as steel. Beginning at 3rd level, and again at 10th and 18th level, you gain a +2 to your saving throws.
- Resilient
Your vitality is superior. Beginning at 7th level, and again at 15th level, your hit point maximum increases by 20, and your AC increases by 2.
Multiclassing
Prerequisites. To qualify for multiclassing into the Legionnaire class, you must meet these prerequisites: Strength or Dexterity 13, Constitution 13.
Proficiencies. When you multiclass into the Legionnaire class, you gain the following proficiencies: Simple weapons, martial weapons, shields, all armors.
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