Legendary Bullywug (5e Creature)
Legendary Bullywug
Medium humanoid (bullywug), neutral evil Armor Class 18 (half plate, shield)
Saving Throws Dex +5, Con +6 Amphibious. The bullywug can breathe air and water. Legendary Resistance (1/Day). If the bullywug fails a saving throw, it can choose to succeed instead. Lucky Attacks. The bullywug has advantage on attack rolls. Magic Attacks. The bullywug's longsword attacks are magical. Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug. Standing Leap. The bullywug's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. ACTIONSMultiattack. The bullywug makes three longsword attacks and one bite attack. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage. Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands, plus 7 (2d6) fire damage. Fireball (Recharge 5-6). The bullywug throws a magic bead up to 60 feet away. When it reaches the end of its trajectory, the bead detonates a 3rd-level fireball spell (save DC 15). Leadership (Recharges after a Short or Long Rest). For 1 minute, the bullywug can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bullywug (including frogs and toads). A creature can benefit from only one Leadership die at a time. This effect ends if the bullywug is incapacitated. REACTIONSParry. The bullywug adds 4 to its AC against one melee attack that would hit it. To do so, the bullywug must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe bullywug can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bullywug regains spent legendary actions at the start of its turn. Attack. The bullywug makes a bite attack or an improvised ranged weapon attack. |
For most bullywugs, the idea of ever acquiring even one magic item is a lifelong dream. So much as touching a potion of healing would be a tale that could be told and retold again and again, earning them some stellar title such as "Drinker of Red" or "the Undying." |
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