Lava Wyrm (3.5e Spell)

This spell creates a serpentine flow of lava emerging from the earth at a spot designated by the caster. The wyrm has a facing of 5 ft. x 20 ft., with a flexible body. The wyrm can be repositioned by the caster whenever it moves, but each segment of the body (save for the two ends) must be in squares adjacent to at least two other body segments at all times. Diagonal squares are considered adjacent when repositioning the lava wyrm. As a move equivalent action, the caster may direct the wyrm to move up to 30 ft., measured from the wyrm’s head. At this time, the body may be repositioned in any form, as long as it adheres to the restrictions listed above. If any portion of the wyrm’s body passes through a square containing a creature, that creature suffers 10d6 hit points of fire damage unless a successful Reflex save is made. The wyrm may not move through a square containing any obstruction of Huge size or larger.

Lava Wyrm
Conjuration [Fire]
Level: Elemental Caster 8, Warmage 8
Components: V, S, M
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: One unoccupied 5 ft. square
Duration: Concentration (up to 1 round/level)
Saving Throw: Reflex to avoid
Spell Resistance: No

Material Component: Three small rubies strung along a golden wire (value of 600 gp).


Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.