Laughing Ghoul (5e Creature)

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Laughing Ghoul

Medium undead, chaotic evil


Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 10 (+0) 11 (+0) 8 (-1) 14 (+2)

Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 2 (450 XP)


Cackling. Any creature that starts its turn within 30 feet of the laughing ghoul and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul cackling for 24 hours.

Disrupt Concentration. Any creature that tries to cast a spell within 60 feet must make a concentration check with a DC of X to be able to do so.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 2) piercing damage. In addition, the creature must make a Constitution saving throw (DC 12) or be infected by the Cackle Fever.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 2) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.



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