Laughing Ghoul (5e Creature)
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Laughing Ghoul
Medium undead, chaotic evil Armor Class 12
Damage Resistances necrotic Cackling. Any creature that starts its turn within 30 feet of the laughing ghoul and able to hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the ghoul cackling for 24 hours. Disrupt Concentration. Any creature that tries to cast a spell within 60 feet must make a concentration check with a DC of X to be able to do so. ACTIONSBite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 2) piercing damage. In addition, the creature must make a Constitution saving throw (DC 12) or be infected by the Cackle Fever. Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 2) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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