Kyurem (5e Creature)

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Kyurem

Large dragon, neutral good


Armor Class 24 (natural armor)
Hit Points 539 (50d10 + 264)
Speed 60 ft.


STR DEX CON INT WIS CHA
30 (+10) 20 (+5) 30 (+10) 27 (+8) 18 (+4) 26 (+8)

Saving Throws Strength +19, Constitution +19
Skills Athletics +19, Religion +17, Intimidation +17
Damage Immunities poison, bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, poisoned, paralyzed, stunned
Senses passive Perception 14
Languages Draconic
Challenge 28 (120,000 XP)


Legendary Resistance (3/day). If Kyurem fails a saving throw, it can choose to succeed instead.

Pressure. A creature that starts its turn within 60 feet of Kyurem has disadvantage on Constitution saving throws.

Magic Resistance. Kyurem has advantage on saving throws against spells and other magical effects.

Magic Weapons. Kyurem's weapon attacks are considered magical.

Regeneration. Kyurem regains 20 hit points at the beginning of every turn.

ACTIONS

Multiattack. Kyurem can use his Blizzard. Then he makes 3 attacks, one with his bite, one with his breath and one with his tail.

Blizzard (Recharge 5-6). Kyurem causes a sudden blast of ice and snow to fall. Every creature within 50 feet must make a DC 17 Constitution saving throw, becoming frozen (or petrified) on failure and stay frozen until they come into contact with any source of fire to thaw them.

Bite. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage.

Dragon Breath. Ranged Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 40 (6d12 + 1) cold damage.

Tail. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 34 (5d12 + 2) bludgeoning damage.

LEGENDARY ACTIONS

The Kyurem can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kyurem regains spent legendary actions at the start of its turn.

Attack. Kyurem can make either a bite or tail attack.

Blizzard (Costs 2 Actions). Kyurem can use his Blizzard action.

Move. Kyurem moves up to his speed.

Kyurem, one of the famous Pokémon predecessors, is possibly one of the most powerful dragons in existence. With his ability to freeze any opponent right in their tracks, he is definitely not a force to be underestimated. Kyurem, it is said, was the creator or first evolution of Zecrom and Reshiram until their evolution links were severed, like Mew with all of the rest of the Pokémon in existence. They say that Kyurem constantly makes energy inside himself, energy that is so cold that it would kill something easily just through one touch, and that a while ago that energy leaked out and froze Kyurem. Legends say that Kyurem will become whole again when a hero comes to him with truth and ideals, but there's nothing to support that.


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