Korok Leaf (5e Equipment)

This magic leaf is about three feet across at its widest point, and unlike normal leaves will not decay over time. It is said to originate from koroks, or at least the forests in which they dwell.

Wondrous item, common

As an action, you can swing the leaf overhead with two hands. Doing so creates a powerful gust in a 5-foot-wide, 30-foot line in the direction of your swing. Any creature in this line must make a Strength saving throw with a DC equal to 8 + your proficiency bonus + your Strength modifier. Any creature that weighs more than 100 lb. (an adult humanoid) has advantage on this save. Any creature that weighs less than 5 lb. (a kitten) or is gaseous has disadvantage on the save. If a creature fails this save, it is unable to move towards you until the start of your next turn, though it can still retreat or move laterally. If the creature fails by 5 or more, it is also knocked prone.


Back to Main Page 5e Homebrew Equipment Wondrous Items
Back to Main Page 5e Homebrew Campaign Settings Hyrule Hyrulean Equipment Magic Items

This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.