Kilkorn Knight (5e Creature)

Kilkorn Knight

Medium humanoid (kilkorn), lawful evil


Armor Class 18 (chain mail, shield)
Hit Points 102 (12d8 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 10 (+0) 14 (+2) 13 (+1)

Saving Throws Str +8
Skills Survival +5
Damage Resistances fire
Damage Immunities poison
Condition Immunities frightened, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Infernal, Kilkorn, Undercommon
Challenge 8 (3,900 XP)


Brute. A melee weapon deals one extra die of its damage when the kilkorn hits with it (included in the attack).

Innate Spellcasting. The kilkorn's innate spellcasting ability is Wisdom (spell save DC 13, +5 to spell attacks). The kilkorn can cast the following spells innately, requiring no material components:

3/day: fire bolt
1/day each: darkness, spider climb

Sunlight Sensitivity. While in sunlight, the kilkorn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Multiattack. The kilkorn makes two melee attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage when used with two hands.

Horns. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage.


The kilkorn knights are the elite soldiers of the kilkorn armies. They are strengthened by fiendish energies and extreme training to make them formidable frontline soldiers. They also serve as bodyguards to more important kilkorn, or at the head of kilkorn raiding parties, typically alongside hunters. A kilkorn knight usually answers to a foulblood, though one might serve an overlord.


Back to Main Page 5e Homebrew 5e Creatures

gollark: My tape download program now supports downloading big files without splitting them, via range requests, assuming they're served from a server which supports it: https://pastebin.com/LW9RFpmY (do `web2tape https://url.whatever range`)
gollark: Here is a similar thing for JSON. Note that it delegates out to an external JSON library for string escaping.```luafunction safe_json_serialize(x, prev) local t = type(x) if t == "number" then if x ~= x or x <= -math.huge or x >= math.huge then return tostring(x) end return string.format("%.14g", x) elseif t == "string" then return json.encode(x) elseif t == "table" then prev = prev or {} local as_array = true local max = 0 for k in pairs(x) do if type(k) ~= "number" then as_array = false break end if k > max then max = k end end if as_array then for i = 1, max do if x[i] == nil then as_array = false break end end end if as_array then local res = {} for i, v in ipairs(x) do table.insert(res, safe_json_serialize(v)) end return "["..table.concat(res, ",").."]" else local res = {} for k, v in pairs(x) do table.insert(res, json.encode(tostring(k)) .. ":" .. safe_json_serialize(v)) end return "{"..table.concat(res, ",").."}" end elseif t == "boolean" then return tostring(x) elseif x == nil then return "null" else return json.encode(tostring(x)) endend```
gollark: My tape shuffler thing from a while ago got changed round a bit. Apparently there's some demand for it, so I've improved the metadata format and written some documentation for it, and made the encoder work better by using file metadata instead of filenames and running tasks in parallel so it's much faster. The slightly updated code and docs are here: https://pastebin.com/SPyr8jrh. There are also people working on alternative playback/encoding software for the format for some reason.
gollark: Are you less utilitarian with your names than <@125217743170568192> but don't really want to name your cool shiny robot with the sort of names used by *foolish organic lifeforms*? Care somewhat about storage space and have HTTP enabled to download name lists? Try OC Robot Name Thing! It uses the OpenComputers robot name list for your... CC computer? https://pastebin.com/PgqwZkn5
gollark: I wanted something to play varying music in my base, so I made this.https://pastebin.com/SPyr8jrh is the CC bit, which automatically loads random tapes from a connected chest into the connected tape drive and plays a random track. The "random track" bit works by using an 8KiB block of metadata at the start of the tape.Because I did not want to muck around with handling files bigger than CC could handle within CC, "tape images" are generated with this: https://pastebin.com/kX8k7xYZ. It requires `ffmpeg` to be available and `LionRay.jar` in the working directory, and takes one command line argument, the directory to load to tape. It expects a directory of tracks in any ffmpeg-compatible audio format with the filename `[artist] - [track].[filetype extension]` (this is editable if you particularly care), and outputs one file in the working directory, `tape.bin`. Please make sure this actually fits on your tape.I also wrote this really simple program to write a file from the internet™️ to tape: https://pastebin.com/LW9RFpmY. You can use this to write a tape image to tape.EDIT with today's updates: the internet→tape writer now actually checks if the tape is big enough, and the shuffling algorithm now actually takes into account tapes with different numbers of tracks properly, as well as reducing the frequency of a track after it's already been played recently.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.