Khaled Hellfire (3.5e NPC)

Son to the air marshal of the Emirate of Dervaland, Khaled Hellfire is no stranger to responsibility. He is the scion of house Hellfire, a well-respected clan that lost many members during the Giant Uprising. Of the remaining members, he alone possessed the ability to lead the house in the wake of his mother, the reigning air marshal, leaving to serve Dark Lord Satannus.

Khaled Hellfire

CR 21

Male half-fiend high elf fighter 6/sorcerer 6/eldritch knight 6
LE Medium Outsider (Native)
Init/Senses +5/darkvision 60 ft., low-light vision; Listen +23, Spot +23
Languages Common, Infernal, Ignan, Elven, Draconic, Giant
AC 27 (+5 Dex, +6 natural, +5 deflection +1 monk's belt), touch 15, flat-footed 22
hp 137 (18 HD)
Immune sleep, poison
Resist acid 10, cold 10, electricity 10, fire 10
Fort/Ref/Will +16/+11/+14
Speed 40 ft. (8 squares), fly 30 ft. (average)
Melee Claw +18 (1d8+3) or
Melee 2 claws +18 (1d8+3) and bite +13 (1d6+1) or
Melee Thanatos +21/+16/+11 (1d8+6 and 2d4 damage in 5 ft. radius; Ref DC 15 for half damage) or
Melee Gauntlet of utterdeathCW +18 touch (instant death; Fort DC 20 for 10d6 damage)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +15/+18
Atk Options Smite good (1/day), combat expertise, combat reflexes
Spells Known (CL 11th):
5th (2/day)—cone of cold, shadow evocation
4th (3/day)—wall of ice, scrying, thunderlanceFR
2nd (5/day)—scorching ray, flaming sphere, see invisibility, mirror image
1st (5/day)—burning hands, magic missile, ray of enfeeblement, grease, detect undead
0 (9/day)—ray of frost, mage hand, detect magic
Spell-Like Abilities (CL 18th):
1/day—desecrate, unholy blight, contagion, blasphemy, unhallow, horrid wilting, summon monster IX (fiends only)
Abilities Str 17, Dex 20, Con 18, Int 16, Wis 14, Cha 15
SQ Darkvision, low-light vision, DR 10/magic, SR 28, resist acid 10, cold 10, spells, spell-like abilities, summon familiar
Feats Flyby Attack, Hover, Improved Familiar, Leadership, Undead LeadershipLM, Silent Spell, Energy Substitution (fire), Mobile SpellcastingCAd, Combat Reflexes, Combat Expertise, Blind-Fight, Dodge, Mobility
Skills Concentration +24, Diplomacy +21, Intimidate +21, Jump +32, Knowledge (arcana) +23, Knowledge (the planes) +22, Knowledge (local) +22, Knowledge (religion) +22, Listen +23, Profession (diplomat) +22, Spellcraft +22, Spot +23,
Possessions Ring of protection +5, Thanatos (explosiveCW thinaunCW longsword), gauntlet of utterdeathCW, amulet of natural armor +5, boots of striding and springing, monk's belt, black silk kimono

CAd = Complete Adventurer

CW = Complete Warrior

FR = Forgotten Realms Campaign Setting

LM = Libris Mortis



Khaled is a gifted young man of 174 years, who can wield both spell and sword with ease. He does not lament his position at the forefront of action; he relishes the activity. When he is not training or studying, Khaled enjoys flying across the desert at night with his fiendish hawk familiar Blackfeather.


Back to Main Page 3.5e Homebrew NPCs CR 21

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