Keyblade Bearer (5e Class)

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Keyblade

Inheritance Ceremony

"In your hand, take this Key. So long as you have the makings, then through this simple act of taking, its wielder you shall one day be. And you will find me, friend—no ocean will contain you then. No more borders around, or below, or above, so long as you champion the ones you love."

—Terra passing the power to Riku in Kingdom Hearts Birth by Sleep

Creating a Keyblade Wielder


Quick Build

You can make a Keyblade Wielder quickly by following these suggestions. First, Strength should be your highest ability score, some may also want to choose wisdom, followed by Charisma/constitution and Dexterity. Second, choose the Folk Hero background (or any of your choice). Third, choose <!-elaborate on equipment choices->

Class Features

As a Keyblade Wielder you gain the following class features.

Hit Points

Hit Dice: 1d10 per Keyblade Wielder level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Keyblade Wielder level after 1st

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Keyblade Wielder

    LevelProficiency
    Bonus
    Features
    1st+2<!-Class Feature1->
    2nd+2<!-Class Feature2->
    3rd+2<!-Class Feature3->
    4th+2Ability Score Improvement
    5th+3
    6th+3
    7th+3
    8th+3Ability Score Improvement
    9th+4
    10th+4
    11th+4
    12th+4Ability Score Improvement
    13th+5
    14th+5
    15th+5
    16th+5Ability Score Improvement
    17th+6
    18th+6
    19th+6Ability Score Improvement
    20th+6

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Use semi-colons for subheaders->

    <!-Subclass Feature->

    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->


    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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    gollark: Those first sentences in the special containment procedures actually made sense!
    gollark: It produces```Item #: SCP-055Object Class: KeterSpecial Containment Procedures: Any associated documentary material related to SCP-055 is to be preserved in a separate, secure facility in Zeta-4.No Foundation personnel are permitted to enter the facility except as a part of testing, if at all. No photos of SCP-055 are to be taken by any Foundation staff unless specifically requested by site commander.Description: SCP-055 is a wealthy American corporate tycoon, who has purportedly been making many fantastical claims concerning the whereabouts and abilities of a magical local and international repository of occult artifacts and knowledge. The Archive of Lights claims to hold "over 40 million original, source photographed images, books, articles, patents, letters and other```
    gollark: I put in this:```Item #: SCP-055Object Class: KeterSpecial Containment Procedures: ```
    gollark: It also didn't say "Special Containment Procedures" or "Object Class". Actually, I'll put that in...
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