Keeper of Secrets (5e Creature)

Keeper of Secrets

Large fiend (demon), chaotic evil


Armor Class 22 (natural armour)
Hit Points 315 (30d10 + 150)
Speed 100 ft.


STR DEX CON INT WIS CHA
24 (+7) 30 (+10) 20 (+5) 26 (+8) 26 (+8) 30 (+10)

Saving Throws Dex +18, Int +16, Cha +18
Skills Persuasion +18, Deception +18, Insight +16, Perception +16
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened, paralyzed
Senses blindsight 50 ft. darkvision 200 ft. passive Perception 26
Languages Abyssal, Celestial, Deep Speech, Infernal; telepathy 150 ft.
Challenge 25 (75,000 XP)


Legendary Resistance. (3/day) If the daemon fails a saving throw, it can choose to succeed instead.

Magic Resistance. The daemon has advantage on saving throws against spells and other magical effects.

Enthralling Presence. The daemons's sheer presence can enthral creatures. Any creature that is incapacitated by the daemon's Cacophonic Choir action is considered enthralled. The daemon gets advantage on attack rolls made against enthralled creatures.

Unfathomable Speed. The daemon is first in initiative regardless of the results of any initiative rolls, also all attacks against the daemon are rolled with disadvantage.

Delicate Precision. When dealing damage the daemon may re-roll any ones rolled on the damage dice, but the daemon must take the second rolls.

ACTIONS

Multiattack. The daemon may make take one of three attack actions, the first is one attack with the Elegant Greatblade and two with its Razorsharp Claws, or the second is one Command Enthralled Creature and one Razorsharp Claw action or the third is it can use its Cacophonous Choir action.

Elegant Greatblade. Melee Weapon Attack: 18 to hit, reach 10 ft., one target. Hit: 23 (2d12 + 10) slashing damage. The creature also makes a DC 26 Charisma saving throw or is stunned until the end of its next turn. This is a magic weapon attack.

Razorsharp Claws. Melee Weapon Attack: 18 to hit, reach 5 ft., one target. Hit: 19 (2d8 + 10) slashing damage.

Dark Temptations. The daemon issues a command to one enthralled target which they must follow to the best of their ability even if this brings harm or death to the enthralled creature, this gives the enthralled creature advantage on its next saving throw.

Cacophonic Choir. The keeper of secrets screams a sanity-shattering chorus of magical sound, all creatures within 150 feet make a DC 26 Wisdom saving throw or be enthralled by the sheer majesty of the being in front of them. Creatures enthralled by this effect are considered incapacitated but may roll a new Wisdom saving throw at the end of each of their turns, if the creature suffers damage since its last save then it makes this roll with advantage.

REACTIONS

Forceful Interruption. If a spell is cast within 100 ft. of the daemon it moves to the caster up to 100 ft. without provoking an opportunity attack, it then performs a level 4 Counterspell and one Razorsharp Claw action against the caster.

LEGENDARY ACTIONS

The Keeper of Secrets can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Keeper of Secrets regains spent legendary actions at the start of its turn.

Unfathomable Speed. The daemon moves up to its speed without provoking opportunity attacks.
Attack. The daemon makes one attack.
Dark Temptations (Costs 2 Actions). The daemon uses its Dark Temptations action.

>
Many-limbed and jewel-eyed, sensuous in movement, yet at the same time brutal and fierce, a Keeper of Secrets is the Greater Daemon of Slaanesh. It is a terrifying foe to face, delighting in exquisite pain, the caress of claw through skin and muscle, bone and organ. Its enormous razor-edged claws can tear through the thickest armour with one graceful slash while its hands crush limbs and smash through bone and sinew with horrifying ease.

Back to Main Page 5e Homebrew 5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Warhammer 40,000 franchise, and/or include content directly affiliated with and/or owned by Games Workshop. D&D Wiki neither claims nor implies any rights to Warhammer 40,000 copyrights, trademarks, or logos, nor any owned by Games Workshop. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: In Orion's Arm the human-derived civilization "only" has a few... was it million planets? but ridiculously gigantic populations because many of them live in computer simulations.
gollark: Also that one... anime or something... I vaguely remember reading about on TVTropes where you had giant mechs the size of galaxies battling.
gollark: Orion's Arm might be bigger.
gollark: ... did the bot break?
gollark: In the sense of "number of works" or "scale of the setting"?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.