Keeper-Moth (5e Creature)

Keeper-Moth

Small undead, unaligned


Armor Class 14 (natural armor)
Hit Points 17 (5d6)
Speed 20 ft., fly 45 ft. (hover)


STR DEX CON INT WIS CHA
8 (-1) 15 (+2) 11 (+0) 14 (+2) 21 (+5) 14 (+2)

Saving Throws Dexterity +3, Intelligence +3
Skills Stealth +3, History +5
Senses darkvision 60 ft., passive Perception 15
Languages understands Common and Undercommon plus up to three other languages but cannot speak
Challenge 1/2 (100 XP)


Flyby. The keeper-moth doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Neathbow Wings. As a bonus action, the keeper-moth can cause the patterns on its wings to flash an impossible color. When it does, it chooses a number of creatures up to its Wisdom modifier which are within 50 feet and can see the keeper-moth; each of these creatures must each succeed on a DC 12 Wisdom saving throw or be affected by the color for 1 round, as detailed below:

Apococyan. darkvision out to 30 feet.

Cosmogone. No longer has resistance to radiant damage.

Irrigo. disadvantage on Wisdom saving throws.

Gant. disadvantage on Constitution saving throws.

Peligin. advantage on the first melee attack roll it makes.

Violant. advantage on Intelligence checks and saving throws.

Viric. disadvantage on saving throws against effects which would render it unconscious.

ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


A ragged grey moth, the size of a hawk; its wings are covered in strange symbols and runes, and occasionally sparks of impossible colors can be seen within them. These creatures sometimes grow within ancient humanoids, especially those which have long outlived their natural lifespan, and hatch from the body after death. They carry part of their host’s personality and memories, which can stretch back thousands of years; because of this, some may intentionally cultivate a moth within themselves in the hopes it will provide a form of immortality.


Back to Main Page 5e Homebrew 5e Creatures

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallen London franchise, and/or include content directly affiliated with and/or owned by Failbetter Games. D&D Wiki neither claims nor implies any rights to Fallen London copyrights, trademarks, or logos, nor any owned by Failbetter Games. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: It... seems an odd thing to do.
gollark: Why do you actually need to move sheep slightly more accurately anyway?
gollark: Well, it sounds like black magic and I have no idea how it would do that, soo...
gollark: `/tp @e[type=sheep] Tronzoid` might work.
gollark: Try not running it.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.