Kathak (3.5e Tradition)

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Kathak
Transmutation [Water]
Element: Water
Prerequisites: None
Attack Die: d4
1st Kata: Heal d8+Con modifier by touch
2nd Kata: 10' additional range per level
3rd Kata: 5' more Area of Effect, allowing you to affect one more person
4th Kata: +2 to Fortitide saves
5th Kata: Turn water to ice, doing an additional 1 point in cold damage with every die of normal damage
6th Kata: Heal using 2d10, and can heal anyone within range
7th Kata: 10' additional range per level
8th Kata: 5' more Area of Effect, allowing you to affect one more person
9th Kata: +3 to Fortitude saves
10th Kata: Turn water to ice, doing an additional d4 in cold damage with every die of normal damage
11th Kata: Healing uses 3d12
12th Kata: 10' additional range per level
13th Kata: 5' more Area of Effect, allowing you to affect one more person
14th Kata: +4 to Fortitude saves
15th Kata: Healing uses 4d20
16th Kata: Turn water to ice, doing an additional d6 in cold damage with every die of normal damage
17th Kata: 10' additional range per level
18th Kata: 5' more Area of Effect, allowing you to affect one more person
19th Kata: +5 to Fortitude saves
20th Kata: Turn water to ice, doing an additional d8 in cold damage with every die of normal damage

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