Judge of the Dead (5e Class)
Judge Of The Dead
A dog headed warrior strikes down a wizard and as his blade connects with their soft flesh his wounds seem to magically close, a tabaxi wielding dual blades infuses his blades with necrotic magic and strikes down his opponent with rapid speed tearing apart their soul leaving them an empty husk of their former selves, a gnome cuts his hand open and casts a spell on his ally bolstering their defence while weakening himself.
Creating a judge of the dead
The judges of the dead can be very useful no matter where they sit in combat, whether it’s in the frontlines sapping the lifeforce from their enemies to bolster their own defence, tearing their enemies apart with weapons infused with necrotic magic in a flurry of strikes, or in the backline blasting targets with necrotic magic and using their own health to buff their allies, they all have their own uses, but every Judge of the dead all have the same philosophie, they all search out and judge those who deserve to be sent to the underworld, for lord osiris to judge further
Quick Build
there is no quick build for This class because the sub-classes vary so differently, keep in mind which sub class you're going for and choose your highest stat, and equipment accordingly
Class Features
As a Judge Of The Dead you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Judge Of The Dead level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Judge Of The Dead level after 1st
- Proficiencies
Armor: Medium
Weapons: Martial, Simple
Tools: Poisoner's kit, Navigator's Kit
Saving Throws: Constitution, Charisma
Skills: Choose two from: Athletics, Survival, Insight, religion, Acrobatics, and Intimidation
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Spear or (b) Two kopesh or (c) Greatsword
- (a) Poisoner's Kit or (b) Navigator's Kit or (c) Any simple weapon
- (a) A healing potion or (b) An Explorers pack
- If you are using starting wealth, you have 4d10 gold, A spectral contract (see below for info), and an ankh necklace with your name inscribed in it. in funds.
Level | Proficiency Bonus | Features | Spells Known for jury subclass | Cantrips Known for jury subclass | —Spell Slots per Spell Level— | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||
1st | +2 | Subclass Feature, Spectral Contract | 2 | 2 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Necrotic sense, Judgement, | 3 | 2 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | Subclass feature, divine choices one | 4 | 2 | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 5 | 3 | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | Hunters presence, divine choices two | 6 | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Necrotic touch | 7 | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | Subclass feature | 8 | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement, divine choices three | 9 | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | — | 10 | 3 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Subclass feature | 10 | 4 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | — | 11 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 11 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | — | 12 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | — | 12 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | Subclass feature | 13 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 13 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | — | 14 | 4 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Subclass feature | 14 | 4 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 15 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | — | 15 | 4 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Spectral Contract
You've been chosen to judge those that are unworthy to live and its your job to send them to Osiris to judge them correctly.
You've been gifted a magic contract that the full name of a person appears on seemingly randomly, they are the ones that have been chosen by Anubis to be sentenced to death and its your job to send them to Osiris to be judged appropriately, if you fail to eliminate your target after a confrontation with them, you have to pray to your deity and beg for forgiveness, each time you fail, you have a higher chance of losing their respect, if you fail you have to repent yourself via ritual. if you succeed you are awarded with a random gift from anubis, roll a 1d10 and the dm will let you know what you get.
Subclass Feature
At first level, you chose a main class path. Choose from: Judge, Jury, Or Executioner detailed at the end of the class description. Your choice grants you features at first level and again at 3rd, 7th, 10th, 15th, and 18th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Necrotic sense
Starting at level 2 You may cast Detect undead any time without expending a spell slot you may also cast Detect evil and good without expending a spell slot
Judgement
Starting at level 2, whenever you or an ally slays an enemy, you may preform a dark ritual to send their soul to Osiris to be judged accordingly each time you send someone for judgement you gain 1d4 inspiration, for the god Anubis is pleased with your work
Divine choices one
The great god anubis doesnt like to see his prized reapers fail, so he will personally make sure they are strong enough to do his deeds Starting at level three you may choose one option out of three for a permanent buff Divine shield: Gain an additional 1 ac permanently Divine swiftness: you gain an additional point into dex
Subclass options
below are detailed descriptions of what each subclass is and their features
Judge
A tanky barbarian style fighter that drains health from his enemies to bolster his own fortitude
Necrotic fortitude
Starting at level one You gain the ability to infuse your weapon with necrotic magic that when an opponent is struck they take 2d4 necrotic damage, and you gain a dwindling dark health pool on top of your hp, for each damage you deal with necrotic fortitude, you gain an aditional point into your dark health pool that reduces by 1/4 points on each of your turns, the weapon buff lasts for 1d4 turns, because the magic is unstable. you may only cast this spell twice per short rest.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
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Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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