Jilcoff's Longshot Missile (3.5e Spell)
3e Summary::When you cast this spell, you fire a single missile of magical energy at your enemy, dealing 1d4 points of force damage per 2 caster levels, to a maximum of 10d4 points of damage at 18th level.
Evocation [Force] | |
Level: | Sorcerer/Wizard 2, Red Mage 2, Mystic Warrior 2, Warmage 2 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | Long (400 ft. + 40 ft./level) |
Effect: | One Missile of force |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | Yes |
The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature can not be singled out. Inanimate objects are not damaged by the spell.
This spell counts as Magic Missile for any spells, magic items, or abilities that protect against Magic Missile.
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