Jethro's Resizing Thingamajig (3.5e Spell)

"If I just put this here, and this here. And then we rotate this and bish-bash bosh, we're a go... Holy shit, you're huge." Stimulating various growth powers or something, Jehtro's ally had suddenly become rather tall. Twenty feet tall.

Jethro's Resizing Thingamajig
Transmutation
Level: Sor/Wiz 6
Components: V, S, F
Casting time: 1 Full-Round Action
Range: Touch
Targets: Creature touched
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

Upon casting this spell, the subject is shocked with what may be Spirit Energy, infusing their bodies with a specially crafted form of this energy through the parts used in focus. This energy is regulated by the caster and allows them to cause the subject of the spell to alternate in size.

3e Summary::The caster can increase, or decrease, the subject's size by one step per every 3 caster levels upto a maximum of 4 steps or a maximum of Gargantuan size, whichever is smaller. The subject gains all changes in statistics for each step. The caster decides upon which new size the subject attains.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack.

Example: Jethro (CL 9) casts this spell on his familar. He can increase his familiar upto three steps in size to Large from Tiny, granting him +16 strength, -6 Dexterity, +6 Con, +2 natural armour and -1 Size modifier. Alternatively, he could decrease his familiar in size from Tiny to Fine, as only two steps, gaining +4 Dexterity, -2 Strength and a size modifier of +8.

Focus

A pair of doodad's that attach to the body of the creature, specially created as described in the manual (S/jt601) costing a total of 1000gp.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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