Jelly Legs (3.5e Spell)

The target legs become bendy and gelatinous, reducing its speed to 0 for the duration of the spell and temporary reducing its Dexterity in 1d6 points. The affected creature falls to the floor, but it can stand up by making a Balance check (the same DC of the spell). If the creature pass the Balance check, it can stand up, but it cannot move.

Author: Luispauls

Jelly Legs
Transmutation
Level: Sor/Wiz 3
Components: V, S, M
Casting time: 1 Action
Range: Close (25 ft +5ft/2 levels)
Target: One living creature
Duration: 1 round /2 levels
Saving Throw: Fortitude negates
Spell Resistance: Yes

Material Component: A little bit of jelly



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