Ironbound (3.5e Prestige Class)
Ironbound
Becoming an Ironbound
Base Attack Bonus: | +5. |
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Skills: | SRD:Craft (Weaponsmithing): 5 Ranks |
Feats: | SRD:Armor Proficiency (Heavy) (Feat), SRD:Exotic Weapon Proficiency (Feat). |
Level | Base Attack Bonus |
Saving Throws | SRD:EWPF | Special | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +0 | o | Ready Shield | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +0 | AC Bonus +2 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +1 | o | Armored Home(-7) | |||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +1 | Fortress of One / [[#|]]Shield of Faith | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +1 | o | AC Bonus +3 | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +2 | Dual Shield | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +2 | o | Armored Home(any) | |||||||||||||||||||||||||||||||||||
8th | +6 | +6 | +2 | +2 | Unhindered / Magic Vestment | ||||||||||||||||||||||||||||||||||||
9th | +6 | +6 | +3 | +3 | o | Armored Will | |||||||||||||||||||||||||||||||||||
10th | +7 | +7 | +3 | +3 | Untouchable | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
All of the following are Class Features of the Ironbound prestige class.
Weapon and Armor Proficiency: An Ironbound is proficient with all types of armor, and shields.
Exotic Armor Proficiency: Each odd level of Ironbound grants another Exotic Armor Proficiency.
Ready Shield: The Ironbound may equip a stowed shield as a free action once each round.
AC Bonus: At the 2nd and 5th levels the Ironbound receives an ac bonus if he is wearing armor that he is proficient with.
Armored Home: At the 3rd level the Ironbound may sleep in armor with a armor penalty check of up to -7 without fatigue at level 7 the armor penalty check requirement is removed.
Fortress of One: If the Ironbound is wearing heavy or medium armor and takes a total defense action they receive a +6 bonus to AC (instead of +4) this increases to +8 if they have 5+ ranks in tumble.
Shield of Faith: at 4th level the Iron bound may cast (as a cleric of the same level) Shield of faith.
Dual Shield: At level 6 the Ironbound may wield 2 shields at no penalty except for he cannot attack except with shield bash attacks, Buck lers do not provide this restriction instead they give -4 to the Ironbounds attack roll.
Unhindered: At the 8th level, armor worn by the Ironbound is treated as if its armor check was 1 better.
Magic Vestment: At 8th level the Ironbound may cast (as a cleric of the same level) Magic Vestment.
Armored Will: After 9th level, once per day the Ironbound may add his armors AC to a will save.
Untouchable: At the 10th level, the Ironbound may add half his armors AC to his touch AC.
Ex-Ironbounds
Playing an Ironbound
Combat:
Advancement:
Resources:
Ironbounds in the World
“ | ” |
NPC Reactions:
Ironbound Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Ironbounds in the Game
Adaptation:
Sample Encounter:
EL whatever:
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