Iridescent Beetle (5e Creature)

Iridescent Beetle

Small beast, neutral


Armor Class 14 (natural armour)
Hit Points 9 (2d6 + 2)
Speed 30 ft., burrow 10 ft., fly 10 ft.


STR DEX CON INT WIS CHA
7 (-2) 12 (+1) 12 (+1) 3 (-4) 10 (+0) 3 (-4)

Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 1/4 (50 XP)


Illumination. The beetle sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) piercing damage.

Flash (Recharge 6). The beetle emits a bright flash of light over a 15-foot cone. Creatures in that area that can see the beetle must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. After using its Flash, the beetle can use the Dash action as a bonus action.


Iridescent beetles are rare beetles that scurry about underground and in dark forests. They have incredibly beautiful shells that are quite reflective, prized for use in jewellery and decoration. However, collecting the shells is no easy task, as the beetles can also emit blinding flashes of light before dashing away while their opponents are dazed.


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gollark: Yes, make them flat and unconvincing, stop politicians trying to get emotional points through.
gollark: What?
gollark: Exactly, ban those.
gollark: I don't know how you would actually enforce any of this, but it might help.
gollark: And have all words go through neural network driven rewriting to remove all emotional content.
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