Inuzuka Shinobi (5e Creature)
Inuzuka Shinobi
Medium humanoid (Human), lawful neutral Armor Class 15 (Natural Armor)
Saving Throws Dexterity +7, Wisdom +6 Chakra. The Inuzuka has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest. Companion. The Inuzuka always has one ninja dog. Keen Senses. The Inuzuka has advantage on Wisdom (Perception) checks while their dog is within 30 ft. of them. Evasion. When the Inuzuka is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. ACTIONSMultiattack. The Inuzuka can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Combined Attack. As a bonus action after attacking a creature, the Inuzuka consumes their dog's reaction to make them use one action against the same target. Mimicry. For 2d6 hours, the Inuzuka and their dog become visually indistinguishable, both gain +2 AC, +10 ft. of movement speed, +1 to attack and damage rolls, advantage on checks and saving throws related to one ability score of their choice, and they both gain the Combined Attack action. Combined Attack (7 Chakra). While the Inuzuka and their dog are within 5 ft. of each other, every creature in a 120 ft. must attempt a DC 15 Dexterity saving throw, taking 36 (5d12) bludgeoning, piercing, or slashing damage on a failure, or half as much damage on a success. The Inuzuka and their dog end their action at the other end of this action's range. Fused Form. Both the Inuzuka and their dog spend their action. At the beginning of their next turn, they both become a single fused creature.
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One of the influential minor shinobi clans in the Hidden Leaf Village, the Inuzuka clan breads and trains wolf-dogs as lifelong companions. They are often considered bestial and uncouth by other shinobi, but never to such an extent to cause friction beyond certain scattered individuals. |
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