Integra Hellsing (JJBA Supplement)

Sir Integra Fairbrook Wingates Hellsing

Medium humanoid (Human), neutral good


Armor Class 14
Hit Points 44 (8d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 12 (+1) 16 (+3) 16 (+3) 18 (+4)

Saving Throws Wis +6, Cha +7
Skills Acrobatics +7, Athletics +5, Investigation +6, Perception +6, Performance +7, Persuasion +7
Condition Immunities frightened
Senses passive Perception 16
Languages English
Challenge 8 (3,900 XP)


I will see them roast in the deepest pits of Hell! When Integra is targeted by an effect that would cause her to become frightened, she may make any 1 attack of her choice.

Spirit Points. Integra has 7 Spirit Points which she can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Saber. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Pistol. Ranged Weapon Attack: +7 to hit, range 50/150 ft., one target. Hit: 15 (2d6 + 4) piercing damage.

REACTIONS

Don't you dare question my resolve! When a creature Integra can see is attacked, she may contest an attack roll of the same type (i.e. pistol attack for a thrown bayonet or assault rifle/saber for bayonet or longsword). On her success, the targeted attack fails.

[Source]

In her youth, Integra was raised by her father, Arthur Hellsing, after her mother's death. Born into a life of sheltered, affluent education, she slowly learned of her family's grim duty, to hide and eliminate the various supernatural threats to protect all of humanity without their knowledge, and to but heads over righteousness with Iscariot. At the age of 12, beside her father's deathbed, she was entrusted with the duty of leading this "Hellsing Organization", a decision her uncle Richard Hellsing did not take kindly to. Chasing her throughout the Hellsing Organization's headquarters with a posse of armed guards loyal to him, Integra eventually found herself in the basement, the storage for the organization's most dangerous weapons. Awakening their greatest weapon, she ordered the deaths of her uncle's squad, and for her new weapon to hold his arm steady to finish the job herself.

Knighted, fearless, terrifying, and commanding more power than most country leaders within a year, she commanded her family's butler, the king of vampires, and eventually his protégé against numerous threats ranging from vampires, to nazi werewolves. Despite physically being a human, she has shown herself to be able to compete with vampires, and even stop attacks from regenerators.


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