Inspired (5e Creature)
Inspired
Huge celestial, lawful good Armor Class 20 (natural armor)
Saving Throws Str +13, Wis +12, Cha +12 Angelic Weapons. The inspired's weapon attacks are magical. When the inspired hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack). Innate Spellcasting. The inspired's spellcasting ability is Charisma (spell save DC 20). The inspired can innately cast the following spells, requiring no material components. At will: detect evil and good, guidance Magic Resistance. The inspired has advantage on saving throws against spells and other magical effects. Dive Attack. If the inspired is flying and dives at least 30 feet straight toward a target and then hits it with a bite attack, the attack deals an extra 22 (5d8) damage to the target. ACTIONSMultiattack. The inspired makes two attacks with its bite. Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one creature. Hit: 25 (4d8 + 7) piercing damage and 22 (5d8) radiant damage. Divine Wheel. The inspired sweeps its body and tail twice in a full circle. All creatures within 10 feet of the inspired must make two DC 19 Dexterity saving throws, taking 20 (3d8 + 7) bludgeoning damage on each failed save. If a creature fails both saving throws, it is knocked prone.
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An inspired is a great flying serpent, some 60 feet long, with an auburn marble-like segmented exoskeleton reinforced with golden plates. A complex halo burns over its fanged maw. In battle they wheel and dart through the air, shooting down fireballs before diving down with jaws open. When faced with multiple foes, it can hurl its great body around in coils and wheels to knock them down. Like solars, there are said to be only twenty-four inspired. Variant: Golden InspiredTwo of the twenty-four inspired are wholly golden coloured, constantly shimmering. They have a swim speed of 60 feet (in addition to their other movement speeds), and can cast control water 3/day instead of blade barrier. |
See Also
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