Information Mage (5e Class)

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Information Mage

The Strength of the Weak

Most people who become information mages are physically weak and many got discriminated or are outcasts of society. Their weapons draw from a cowardice born of their pathetic weakness. It is because of their cowardice that they possess the wisdom and experience to predict even the future itself. They Accepted that because they were born with nothing they can become anything.

Creating an Information Mage

Think about the reason your character devoted themself to gather information. Is your character natural talented did he work hard or maybe a mix of both?

Quick Build

You can make an Information Mage quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Wisdom. Second, choose the <!-background name-> background. Third choose two daggers, alchemist's supplies, and cartographer's tools.

Class Features

As a Information Mage you gain the following class features.

Hit Points

Hit Dice: 1d4 per Information Mage level
Hit Points at 1st Level: 4 + Constitution modifier
Hit Points at Higher Levels: 1d4 (or 3) + Constitution modifier per Information Mage level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: Alchemist’s supplies, Calligrapher's Supplies, Cartographer’s tools and one tool of your choice
Saving Throws: Intelligence, Wisdom
Skills: Choose four from the following: Investigation, Insight, Medicine, Perception, Arcana, History, Nature, Deception, Persuasion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • two simple weapons
  • two tools of your choice
  • a light crossbow and 20 bolts
  • If you are using starting wealth, you have 5d4 x 10 in funds.

Table: The Information Mage

LevelProficiency
Bonus
FeaturesCantrips KnownSpells Known—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st+2Spellcasting--2
2nd+2<!-Class Feature2->--3
3rd+2<!-Class Feature3->--42
4th+2Ability Score Improvement--43
5th+3--432
6th+3--433
7th+3--4331
8th+3Ability Score Improvement--4332
9th+4--43331
10th+4--43332
11th+4--433321
12th+4Ability Score Improvement--433321
13th+5--4333211
14th+5--4333211
15th+5--43332111
16th+5Ability Score Improvement--43332111
17th+6--433321111
18th+6--433331111
19th+6Ability Score Improvement--433332111
20th+6--433332211

Spellcasting

You've studied the world around you to a point where you start knowing how the foundations of the world itself function, granting you the ability to cast spells, focusing on divination spells.

Your mind is your focus

Due to your immense knowledge, you obtained the ability to cast spells using nothing but your mind as others use arcane foci.

Cantrips (0-Level Spells)

At 1st level, you know three cantrips of your choice from the information mage spell list. At higher levels, you learn additional information mage cantrips of voice, as shown in the Cantrips Known column of the Information Mage table. When you gain a level in this class, you can replace one of your information mage cantrips you know with another cantrip from the artificer spell list.

Knowing and Casting Spells

The Information Mage table shows how many spell slots you have to cast your information mage spells. To cast your information mage spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expanded spell slots when you finish a long rest.

You know four 1st-level spells of your choice from the sorcerer spell list and gain more spells when you level up as shown in the Spells Known column of the Information Mage table. All spells must be of a level you have spell slots for.

Additionally, when you gain a level in this class, you can choose one of the information mage spells you know and replace it with another spell from the information mage spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Intelligence is your spellcasting ability for your information mage spells; your understanding of the theory behind magic allows you to wield those spells with superior skill. You use your Intelligence whenever your information mage spells refer to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving DC for an information mage spell you cast and when making attack rolls with one.


Spell save DC = 8 + your proficiency bonus + your intelligence modifier

Spell attack modifier = your proficiency bonus + your Intelligence modifier


Learning Genie

When you find an information mage spell of 1st level or higher, you can spend a long rest to decipher and learn the spell if it is of a spell level you can prepare. This spell doesn't count against your number of known spells, but the spell also can't be replaced when leveling up.

Ritual Casting

You can cast an information mage spell as a ritual if that spell has the ritual tag and you know the spell.

Subclass

At 3rd level, you chose a Subclass. Choose between None and NoneTwo, all detailed at the end of the class description. Your choice grants you features at 3rd level and again at 5th, 9th, and 15th level.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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<!-Class Option 2->

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Spell List

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing


Prerequisites. To qualify for multiclassing into the Information Mage class, you must meet these prerequisites: Intelligence 13 and Wisdom 13

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies: one of the skills and one of the tools, except the one you can choose, mentioned above.

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