Incorporeal Skeleton (5e Creature)

Incorporeal Skeleton

Medium undead, neutral evil


Armor Class 15 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 15 (+2) 13 (+1) 8 (-1) 14 (+2)

Saving Throws Con +4
Skills Intimidation +4, Stealth +4
Damage Vulnerabilities force, psychic, radiant
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages the languages it knew in life, Abyssal
Challenge 1 (200 XP)


Incorporeal Movement. The incorporeal skeleton can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Necrotic Aura. At the start of each of the incorporeal skeleton's turns, each creature within 5 feet of it takes 3 (1d6) necrotic damage. A creature that touches the incorporeal skeleton or hits it with a melee attack while within 5 feet of it takes 3 (1d6) necrotic damage.

ACTIONS

Silver Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage.


This creature is comprised of purple shadows and skeletal parts. It's purple shadows twinkle like the night sky. It wears armor of shadows and uses a longsword made of silver.


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gollark: Hmm. I'm not really sure what you would do about that, then. Although it wouldn't be fixed by somehow banning patenting on medical research either.
gollark: Which ones are relevant here, then?
gollark: Require that publicly funded research be... publicly available in some way?
gollark: So maybe stop that rather than all patents for medical things.
gollark: ... if it's public-sector, wouldn't it just not be patented anyway?
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