Incarnate Construct Maug (3.5e Creature)

Incarnate Construct Maug
Size/Type: Large Giant
Hit Dice: 2d8+2 (11 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 25 (1 size, +1 Dex, +8 masterwork full plate armor, +7 natural), touch 10, flat-footed 24
Base Attack/Grapple: +1/+10
Attack: Masterwork two-bladed sword +5 melee (2d6+5/19–20)
Full Attack: Masterwork two-bladed sword +5 melee (2d6+5/19–20) or masterwork two-bladed sword +1/+1 melee (2d6+5/19–20)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities:
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 20, Dex 15, Con 12, Int 13, Wis 11, Cha 12
Skills: Craft (blacksmithing) +6, Craft (stonemasonry) +10, Intimidate +6, Knowledge (architecture and engineering) +10, Listen +7, Profession (siege engineer) +5, Profession (soldier) +5, Spot +7, Survival +5
Feats: Alertness, Two-Weapon Fighting
Environment: Any land and underground
Organization: Usually solitary
Challenge Rating: 1
Treasure: Half standard
Alignment: Usually lawful neutral
Advancement: By character class
Level Adjustment: +1

Incarnate construct maugs as characters

Incarnate construct maug characters possess the following racial traits.

  • +10 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma.
  • Large size. 1 penalty to Armor Class, 1 penalty on attack rolls, 4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
  • An incarnate construct maug’s base land speed is 40 feet.
  • Racial Hit Dice: An incarnate construct maug begins with two levels of giant, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +3, Ref +0, and Will +0.*
  • Racial Skills: An incarnate construct maug gains skills as an outsider, giving it skill points equal to 5 × (8 + Int modifier). Its class skills are Craft, Intimidate, Knowledge (architecture and engineering), Listen, Profession, Spot, and Survival.
  • Racial Feats: An incarnate construct maug’s giant levels give it one feat. Incarnate construct maugs gain Alertness as a bonus feat.
  • +7 natural armor bonus.
  • +4 racial bonus on Craft (stonemasonry) and Knowledge (architecture and engineering) checks.
  • Automatic Languages: Common, Draconic, Giant. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Fighter.
  • Level Adjustment: +1.

* Fractional base bonuses (Unearthed Arcana, p. 73) for an incarnate construct maug are a base attack bonus of +1 12, and base saving throws of Fort +3, Ref +23, and Will +23.


Back to Main Page 3.5e Homebrew Creatures CR 1

gollark: I can ship SHA256 inline (i.e. copypaste into source code) as it's only 3KB to protect against *accidental* tampering, but ECC is a giant 30KB library.
gollark: I should probably deal with this.
gollark: Hmm. Troubling.
gollark: Maybe it should just not require verification if there's no ECC library installed yet? But I feel like that could be exploited.
gollark: Oh, it does, neat.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.