Improved Chill Touch (3.5e Spell)

This spell improves upon the damage and effects of chill touch. The target must save vs. spell or suffer Id 10 points of damage and become paralyzed from the extraordinary pain and cold. The paralysis lasts in hours equal to the amount of damage caused. Victims who fail to successfully save also lose 2 points of Strength and Constitution, and a full day is required to regain a lost point of each attribute. This spell will also destroy any undead creature that has less than 3 Hit Dice, but if the undead makes a successful saving throw vs. spell, there is no effect.


Improved Chill Touch
Necromancy
Level: Wiz/Sorc 2
Components: V, S
Casting time: 1 standard action
Range: Touch
Duration: Instantaneous
Saving Throw: Fortitude Partial or Will Negates; see text.
Spell Resistance: Yes

Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.