Imbue Weapon (3.5e Feat)
Imbue Weapon [Psychic]
3e Summary::You can focus your powers to imbue a melee weapon with psychic force.
Prerequisite: Psychic Ability
Benefit: You can imbue a melee weapon with a field of psychic energy that enhances its striking power. The weapon does an additional 1d8 points of damage per six character levels you possess (round down with a minimum of +1d8). You can imbue a psychic weapon (created by the Psychic Weapon skill, page 196) and this damage bonus stacks with the weapon’s normal damage. An imbued weapon can also block a psychic weapon, unlike most physical weapons. The imbued weapon is considered to be magic for the purposes of overcoming Damage Reduction.
Time: Imbuing a weapon is a full-round action. The effect lasts for a number of rounds equal to your character level. Strain: 3.
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gollark: Perhaps. This would be somewhat problematic though, given that you'd have to know all the languages in use to do it well.
gollark: Anyway, downloading an entire perl interpreter is probably not *that* silly, thus do retroactively?
gollark: Of course, I merely decry them as boring because I want to disguise the fact that, for optimal gamewinningness, my own entry is just that.
gollark: Except the boring `entry = sorted` people.
gollark: Like uploading things to a random list sorting web API, which I assume exists.
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