Ice Troll (5e Creature)

Ice Troll

Large giant, chaotic evil


Armor Class 12 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 18 (+4) 6 (-2) 8 (-1) 7 (-2)

Skills Perception +2
Damage Vulnerabilities fire
Damage Immunities cold
Senses darkvision 60 ft., passive Perception 12
Languages Giant
Challenge 4 (1,100 XP)


Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration. The troll regains 10 hit points at the start of its turn while immersed in water. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

ACTIONS

Multiattack. The troll makes two attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.


This relative of the normal troll closely resembles its stronger cousin except that it has a very cold, semi-transparent body. These creatures dwell in moist areas of dungeons, usually near running water and have the same regenerative powers of a normal troll while immersed in water. They will always move towards a source of water if injured or threatened.


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