Ice Slime (5e Creature)
Ice Slime
Small ooze, unaligned Armor Class 13 (natural armor)
Damage Immunities acid, cold, poison, psychic Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. Freezing Body. A creature that touches the ice slime or hits it with a melee attack while within 5 feet of it takes 2 (1d4) cold damage and has its speed reduced by 10 feet until the end of its next turn. Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple. Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSPseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) acid damage.
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A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Ice slimes are found in arctic environments, and have a shifting layer of ice on their surface. Ooze Nature. An ice slime doesn't require sleep. |
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