Hydreigon (5e Creature)

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Hydreigon

Medium dragon, any alignment


Armor Class 17 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 20 (+5) 13 (+1) 17 (+3)

Saving Throws Con +8, Wis +5
Condition Immunities blinded
Senses blindsight 60 ft., passive Perception 11
Languages Draconic, understands Common but can't speak it
Challenge 10 (5,900 XP)


Hustle. Once per turn, before the hydreigon makes a melee attack, it can choose to take a -5 penalty to the attack roll. If the attack hits, it add +10 to the attack's damage.

Multiple Heads. The hydreigon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.

Wakeful. While the hydreigon sleeps, at least one of its heads is awake.

Seething. Once it enters combat, the hydreigon deals 10 piercing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the hydreigon to 0 hit points.

Magic Weapons. The hydreigon's weapon attacks are magical.

ACTIONS

Multiattack. The hydreigon makes two bite attacks and one dark pulse attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Dark Pulse. The hydreigon shoots a blast of darkness in a 30-foot radius around it. Each creature of the hydreigon's choice in that area must make a DC 17 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

REACTIONS

Bite Back. In response to being hit with a melee attack, the hydreigon makes one Bite attack against the attacker


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