Hulking Rage (5e Feat)
Hulking Rage
Prerequisites: Mechanoid Brawler
On your turn, You can use a bonus action to enter a Hulking rage, that lasts until you dismiss it. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also dismiss the Hulking rage at any time you choose (no action required).
While the Hulking rage is active, you gain a bonus to your damage rolls equal to a +2 and you have advantage on all your Strength checks.
The hulking rage lasts for a minute. When your Hulking rage ends, you suffer one level of exhaustion. You can use this ability once, being unable to do it again until you finish a long rest.
Back to Main Page → 5e Homebrew → Feats
gollark: Then disassemble the entire thing to spin it round, or aim it with fans, though that *may* have been patchinated.
gollark: Just point and burn down forests.
gollark: Giant death ray = fusion plasma injector!
gollark: this is why I'm going to make my own pack one of these days.
gollark: ...
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.