Horrid Chimera (5e Creature)

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Horrid Chimera

Large monstrosity,


Armor Class 12 (natural armor and metal scrap)
Hit Points 133 (14d10 + 56)
Speed (1d4 X 10). ft


STR DEX CON INT WIS CHA
17 (+3) 6 (-2) 18 (+4) 3 (-4) 5 (-3) 6 (-2)

Damage Vulnerabilities fire
Senses passive Perception 7
Languages
Challenge 6 (2,300 XP)


Falling Apart. The horrid chimera is ever changing, for better or worse. Whenever a feature calls for a roll instead of supplying a number(except for hitpoints), roll this before preforming the following action.

Rage. When the horrid chimera drops below 35 hitpoints, it instead makes 1d6 + 1 thrash attacks instead of the listed value in Multiattack.

Fear of Flame. If the horrid chimera has taken fire damage, it subtracts 1 from all rolled values and ignores Rage until the end of it's next turn. This cannot bring a rolled value below zero

ACTIONS

Multiattack. The horrid chimera makes 1d6-1 thrash attacks.

Thrash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) acid, bludgeoning, piercing, or slashing(1d4) damage.


The monstrosity of monstrosities, the horrid chimera, also known as the vile fleshbeast, hulking mutilator, and other unkind pseudonyms, is also potentially the key to the past.

No two chimeras are quite alike, however they all share similarities. Massive balls of broken up animals, some common, others never before seen, held together by god knows what. Masses of bone and chitin jut out like limbs, deadly weapons.

The chimera is always dying, rapidly. However, a massive regeneration factor allows it to stay on the line between life and death. Flesh on it's body dies as suddenly as it becomes replaced, as does the rest of the body. However, one thing that tends to stick around is bone, found in large(and incorrect)chunks both on the inside and outside. While this is unimportant to those interested in ridding the world of them, those that have taken a closer look have discovered that these bones can get anywhere up to about four hundred thousand years old, well past the date that they would have eroded. No one knows exactly how, but most attribute most of the regeneration factor being channeled into these skeletal structures, but why is a mystery.

Most are found deep in cave systems, sitting and writhing in pain. They need not sustenance of any kind, and they are often easier prey for some inhabitants. However, when approached, they become incredibly violent, doing everything in its power to kill those that do.


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gollark: No, I think there are significant improvements possible. But different ones.
gollark: I'm not talking about humans being bad in that sense, myself.
gollark: Ah, yes, right the second time.
gollark: Then probably "people like me lacking empathy".
gollark: Oh, cool!
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