Honor Guard (5e Creature)

Honor Guard

Medium humanoid (any race), any alignment


Armor Class 18 (scale mail, shield)
Hit Points 91 (14d8 + 28)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 11 (+0) 12 (+1) 14 (+2)

Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +5, Perception +4, Performance +5
Senses passive Perception 14
Languages any one language (usually Common)
Challenge 5 (1,800 XP)


Brave. The honor guard has advantage on saving throws against being frightened.

Pack Tactics. The honor guard has advantage on an attack roll against a creature if at least one of the guard's allies is within 5 feet of the creature and the ally isn't incapacitated.

Steadfast. The honor guard can't be frightened while it can see an allied creature within 30 feet of it.

Weapon Mastery. The honor guard has a mastery over all weapons. It can add its proficiency bonus to its weapon damage (included in the attack).

ACTIONS

Multiattack. The honor guard makes three melee attacks.

Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage, or 11 (1d10 + 6) slashing damage if used with two hands.

Spear. Melee or Range Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6 + 6) piercing damage, or 10 (1d8 + 6) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage.

Battle Cry (1/Day). Each creature of the honor guard's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gains advantage on attack rolls until the start of the honor guard's next turn. The honor guard can then make one attack as a bonus action.

REACTIONS

Parry. If the honor guard is hit by a melee weapon attack from a creature the honor guard can see, the damage is reduced by 1d6 + 3.

A garrison of honor guards stationed for battle, Source

Born and bred for war and battle, the honor guards fear little if any creature living or dead. They thrive in the battlefield seeking glory and honor though few ever seek to create rifts of war and see it grow. Few of them can say they live a quiet life, and even fewer can say that they had a family to come back to after the battle.

Always Recruiting. The honor guard are always looking for men or women to join them, all are allowed no matter their race or religion as long as they hold their allegiance to their current lord.


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gollark: Strongly held preferences, I'd say.
gollark: (How would that even work?)
gollark: There does not have to be some sort of objective universe-y backing behind "ought"-ish/moral statements.
gollark: * I think so → my moral belief set says so
gollark: I think so, but this is *definitely* not some sort of objective universal truth.
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