Hollow Knight (5e Creature)
Hollow Knight
Medium humanoid, chaotic evil Armor Class 16 (natural armor, shield)
Saving Throws Dex +5 ACTIONSSpear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
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The knights who once, alongside the infantry, held the Cardinal Tower against the Giants, and fought valiantly until the end. They still defend the tower with their lives, despite their hollowed state. |
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gollark: Thanks, pointless bot!
gollark: Neat, I should probably look at this. Maybe there'll be autosummarization systems eventually.
gollark: Modern stuff seems to be better than that, maybe it's cleverbot or something stupid like that.
gollark: How weird.
gollark: This whole thing did get me a few months off school, which was nice and probably one of the few upsides.
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