Hollow Infantry (5e Creature)

Hollow Infantry

Medium humanoid, chaotic evil


Armor Class 13 (natural armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 13 (+1) 13 (+1) 16 (+3) 10 (+0)

Saving Throws Dex +4
Skills Perception +5, Survival +5
Senses passive Perception 15
Languages Hollow
Challenge 3 (700 XP)


ACTIONS

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.


Unarmed Infantry

These were once the infantry that held the Cardinal Tower against the tide of Giants, stemming it at that point. They still guard the tower, even in their hollowed state.


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