Hobgoblin Priest (5e Creature)
Hobgoblin Priest
Medium humanoid (goblinoid), lawful evil Armor Class 17 (half plate)
Senses darkvision 60 ft., passive Perception 13
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated. Spellcasting. The hobgoblin is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The hobgoblin has the following cleric spells prepared: Cantrips (at will): mending, resistance, spare the dying, thaumaturgy, vitality *The hobgoblin casts these spells on itself before combat. ACTIONSMace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
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