Hill Titan (5e Creature)

Hill Titan

Gargantuan giant, chaotic evil


Armor Class 16 (natural armor)
Hit Points 231 (14d20 + 84)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 8 (-1) 21 (+6) 10 (+0) 13 (+1) 10 (+0)

Saving Throws Con +11, Wis +6
Skills Perception +6
Senses passive Perception 16
Languages Common, Giant
Challenge 14 (11,500 XP)


ACTIONS

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage.

Summon Earth Elemental (1/Day). The giant summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 10 minutes, until it dies, or until its summoner dismisses it as an action.


Legendary in both hunger and wrath, hill titans are vile brutes that think chiefly of food and violence, though they are vastly more intellectual than their hill giant peers. The back of a hill titan is covered in rocky domes that resemble small hills. Among titans, hill titans are the most likely to leave solitude and join a group of hill giant marauders. A hill titan leads mostly by terrorising its subjects, and many overconfident commanders have been crushed when the "hill giant" they thought was leading the enemy was actually a hill titan.


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