Highbourne (3.5e Race)

Highbourne

Living in remote, tightly-bound village communities the Highbourne are rarely seen in what most would describe as the ‘civilized’ world. Because of this, many preconceptions and partialities shroud them. Highbourne are in essence human, but they carry in them some small amount of the angel bloodline. This is highlighted in their appearance but somewhat more in their mannerisms.

Personality

Highbourne are by nature very curious but this is contrasted by their strong moralist tempering. They are more that willing to aid all through danger and dilemmas which will often override their steadfast ethic structure in dire situations, irrelevant of circumstance of which it occurs.

Physical Description

Whilst their heritage may be greatly diluted, they display noticeable differences from full-blooded humans such as their bright piercing gazes which as folk tale dictate are able to see into the very soul of a person. Eye color can vary from icy blue to glowing green and even gold and silver - even the smallest fractional difference of bloodline concentration can have greatly differing effects on the resultant traits. Paler features coupled with bright almost flamboyant hair colors do not allow them to easily blend into crowds. Their build, height and stature is otherwise indistinguishable from that of a true human.

Highbourne reach adulthood at 17 years and can live to be well over 200 years old

Relations

Highbourne make very willing companions to all that they might believe themselves to benefit. Becoming the 'conscience' or 'moral voice' However are less than tolerant to all those they see as unrighteous including Rogues, some Bards but most especially Blackguards – whom Highbourne detest above all other. They will however with unfaltering determination and sincerity attempt to dissuade those whom they believe as unjust from their current paths.

Alignment

Highbourne are either of lawful or good alignments but not necessarily both.

Lands

Highbourne congregate to form small open villages in remote regions, generally at some altitude such as cliff edges or mountain ranges. They have no true home or borders to distinguish their land from that of any other kingdom as their numbers are too small and also due to a lack of any organized armed forces.

Religion

Highbourne are raised to be devout, morally guided individuals whom serve one deity from birth to final breath. Their deity is quintessential to their endeavors as a Cleric or as a Paladin for they structure their lives on that of their deity’s dogma. Heironeous, god of Valor is particularly popular amongst Highbourne as his teachings coincide almost perfectly with the type of loyalty, gallantry and strength of will expected of any Highbourne.

Language

They speak the languages of Common and Celestial but do not possess the tongues ability as their full angelic ancestors once did. However, their heritage allows them to converse with those of good disposition from the other planes.

Names

Another distinctive quality of the Highbourne is their choice of names, being always after virtues then followed by the family name – which are taken from their old human ancestors

Male Names: Honor, Justice, Shield, Truth, Order, Courage

Female Names: Unity, Joy, Hope, Faith, Love, Mercy

Racial Traits

  • +2 Wisdom, +2 Charisma, -2 Intelligence: Highbourne are more instinctive and tend to use their gut feeling more than their head
  • Humanoid (Angel)
  • Medium: As Medium creatures, Highbourne have no special bonuses or penalties due to their size
  • Highbourne base land speed is 30ft
  • Mending Touch: The touch of a Highbourne carries with it the essences of goodwill and purity, all Highbourne gain a +1 racial bonus to all Heal checks and a bonus +1 to all Heal checks every 2 character levels
  • Low-Light Vision: A highbourne can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Piercing Gaze: The gaze of a Highbourne, while it may not be as legendarily powerful as thought still carries with it the ability to see past false intentions and complex disguises to some extent, granting them a +2 racial bonus to all Sense Motive checks.
  • Heavenly Glow (Sp): A Highbourne can cast an emanating version of light equal to their Wisdom modifier/day. For the purposes of the duration - Caster level is equal to the Highbourne's highest class level
  • Automatic Languages: Common, Celestial. Bonus Languages: all languages revolving around the Common or Elven alphabet.
  • Favored Class: Cleric, Paladin
  • Level Adjustment: +1

Vital Statistics

Table: Highbourne Random Starting Ages
AdulthoodSimpleModerateComplex
17 years+1d4+1d8+2d6
Table: Highbourne Aging Effects
Middle Age1Old2Venerable3Maximum Age
50 years90 years130 years+1d% years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Highbourne Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4' 10"+2d10120 lb.× (2d4) lb.
Female4' 5"+2d1085 lb.× (2d4) lb.



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