Hextech Evolution Turret (5e Creature)

Hextech Evolution Turret

Small construct, unaligned


Armor Class 10 (natural armor)
Hit Points 14 (4d6)
Speed 0 ft.


STR DEX CON INT WIS CHA
10 (+0) 7 (-2) 10 (+0) 7 (-2) 3 (-4) 3 (-4)

Damage Vulnerabilities lightning
Damage Resistances fire
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 6
Languages
Challenge 1/4 (50 XP)


ACTIONS

Cannon. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d6) piercing damage. On a critical hit, the attack passes through the target, dealing the same damage to the first target within range of the attack that it hits.


A Hextech Evolution Turret

The Hextech Evolution Turret attacks enemies of its creator, prioritizing foes directly attacking its creator. When it is placed, it cannot be moved because it bolts itself to the ground to provide stability. See Runeterra: Engineer (5e Class) for more information.


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gollark: But I wear those.
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