HexMonk (3.5e Optimized Character Build)
Introduction
Think the monk moves too slow? Sure, only moving
References
Non SRD Item | Book Found In |
---|---|
Mage Slayer | Complete Arcane |
Pierce Magical Concealment | Complete Arcane |
Improved Combat Expertise | Complete Warrior |
Elusive Target | Complete Warrior |
Elusive Fighter | Complete Warrior |
Pierce Magical Protection | Complete Arcane |
Sun School | Complete Warrior |
Cobra Style | Unearthed Arcana |
Hexblade | Complete Warrior |
Game Rule Components
Race and Templates
Good ol' Human
Classes
Hexblade and Monk...that's about it. Do note that the Cobra Strike variation of the monk
Spells, Powers, Items
Progression
This class was built with the standard build: 15, 14, 13, 12, 10, and 8.
- mkill's comment: Ok, but how do you actually distribute them? I see a huge problem here:
- You need Str or you'll never hit anything
- You need Dex or your AC and Init are in the dumps
- You need Con or you're dead with d8 monk hit die
- You need Int 13 for combat expertise
- You need Wis or the monk AC bonus is wasted
- You need Cha or the Hexblade save bonus is wasted and you can't cast any spell
- To pull this build off, you need at least a 14 in everything
ECL | Class/HD/LA | Feats | Special |
---|---|---|---|
1st | Hexblade | Blind-Fight, Combat Expertise | |
2nd | Hexblade | ||
3rd | Hexblade | Mage Slayer | Mettle |
4th | Hexblade | Familiar, 1st Level Hexblade Spells Expeditious Retreat | |
5th | Monk | Dodge (Cobra Style Monk) | Flurry of Blows, Unarmed Strike |
6th | Monk | Mobility (Cobra Style Monk), Pierce Magical Concealment | |
7th | Monk | Still Mind | |
8th | Monk | Ki strike (magic), slow fall 20 ft, Unarmored Speed Bonus (+10ft) | |
9th | Monk | Improved Combat Expertise | Purity of Body |
10th | Monk | Spring Attack (Cobra Style Monk) | Slow Fall (30 ft), Move Speed (+20 ft) |
11th | Monk | Wholeness of body | |
12th | Monk | Elusive Fighter | Slow fall 40 ft. |
13th | Monk | Improved Evasion, Base Speed (+30) | |
14th | Monk | Diamond body, Greater Flurry | |
15th | Monk | Pierce Magical Protection | Abundant step, Slow Fall (60 ft), Base Speed (+40 ft) |
16th | Monk | Diamond Soul | |
17th | Monk | Slow fall (+70 ft) | |
18th | Monk | Improved Initiative or Sun School | Quivering palm, Base Speed (+50 ft) |
19th | Monk | Ki strike (adamantine), slow fall (+80 ft) | |
20th | Monk |
Highlights
One of the more attractive features of this build is that you're going to be moving very fast. Your Base Speed is going to be 90 ft (120 after Expeditious Retreat). Amazing saves vs spells and spell like effects. Improved Evasion and Mettle (which is the ability to shrug off secondary will save effects). A really nice touch AC. The ability to ignore a BBEG tank with power attack.
If your DM isn't a fan of lots of level dips it utilizes only 2 classes. The reason it goes with Hexblade 4 is for BaB purposes (Going hex 3/ Fight 1/Monk: 16 with 2 flaws would allow for front loading of spring attack and then just use normal progression for monk but it will lose access to expeditious retreat which is handy for some spring attack situations and jumping situations)
JE's Note: Expeditious Retreat and The Monk's Unarmoured Speed Bonus are both Enhancement bonuses to speed. Thus they cannot be stacked.
This character's speed is 90 feet before Expedituos Retreat, and 90 feet after Exp. Retreat. Meaning that the levels of Hexblade cannot increase the character's speed beyond 60 feet until the character has enough monk levels that the monk derived increased speed exceeds the expeditious retreat spell speed increase.
Munchkin-Size Me
Taking the Quickness trait from the Unearthed Arcana ups your speed by 10 feet at the cost of one hp per level. Frankly, that's not a bad trade-off
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